Archive for September, 2010

Great News Everyone!

September 27, 2010

The long wait is over, Unity3D 3.0 is finally out!  Here are some of the features:   Unified Editor Beast Lightmapping Ausio Magic Source-level Debugging Deferred Rendering Lens Effects Asset Management Occulusion Culling by Umbra! Lots more!!!!   For a more detailed info check out the engine’s feature page!   Chapter 2’s game mechanics is [...]

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News: The Missing: Chapter 2 Now Under Development!!

September 9, 2010

Last Saturday (09-04-10) we began designing The Missing: Chapter 2.  In addition to making a fun game we want to incorporate all the technologies that we’ve been learning during our research phase (from the time a game is completed until the next one begins).  Some of the technologies I’ve already posted here (scenes with baked [...]

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Game Developing: Running w/Aim

September 1, 2010

100 miles and runnin’! … while aiming. Working off of yesterday’s success I’ve been able to refine some of the aiming quirks I had issues with.  I realized that manipulating the spine for a two handed weapon may not be the solution for a one handed weapon (perhaps only manipulating the shoulder & neck would [...]

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