Archive for January, 2011

Torque is BACK!

January 31, 2011

  Great news everyone, the Torque Game Engine (TGE) is being relaunched!  Before I started using Unity3D, TGE was my go to engine for 3D game development.  One of their greatest strengths for me was their networking capabilities.  Even the sample tutorial game you create is a multiplayer game (64 players!!).  This is a huge [...]

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News: Research & Development

January 13, 2011

  Between projects I like to engage in research & development.  Whether it’s small occlusion culling demos or little multiplayer marble games I like to learn and try new things.  Sometimes I have my own ideas or demos I want to work on and other times I look for resources.  There are tons of places [...]

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News: Stuff ahead!

January 3, 2011

Hello fellow gamers & developers!  We’ve had a very successful year in 2010 here at IGS.  From 2D scrollers to creating a 3D engine, AI middleware and other goodies, 2010 was absolutely awesome!  A big thank you to all our past and present supporters!!  For 2011, we want to move towards multiplayer games and possibly [...]

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