Archive for June, 2011

1 Day Game: Demolitious Lite

June 24, 2011

Click the photo to play! This week’s 1 day game is “Demolitious Lite" (franken-word of Demolition and Delicious) a trajectory game like worms or Angry Birds.  This one started out pretty easy; even after a few hours the basic mechanics were there but then I got hooked!  I created a little achievement system, 6 levels, [...]

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Game Developing: Free Stuff!

June 22, 2011

  I received an email from our friends at GamePrefabs and they have a cool Asset pack FREE for a limited time!!  “Abstract Pack” allows you to quickly prototype games by offering a suite of art assets.  Off the bat you get a plane that flies with built-in ground avoidance and three example levels.   Click [...]

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News: Unity3D Roadmap announced!

June 18, 2011

Unity announced their technology and feature rollout for version 3.4 and 3.5.  In addition to multiple bug fixes here are some of the highlights:   Unity3D 3.4 Allegorithimic Substance Integration <—I reported on this from GDC Shadow Improvements Skinning performance & multicore Downloadable content with caching for complete scenes and asset bundles Script execution order [...]

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1 Day Game: Escape From Caprica

June 17, 2011

"Fight your way through a hostile environment and escape from Caprica!" I started with the “Simple 2D Shooter” tutorial from 3D Buzz; they have excellent free tutorials on everything game developing. In their Space shooter tutorial you learn how to create a vertical "asteroids" clone using Unity3D. I modified their tutorial to a sidescroller with [...]

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1 Day Game: Block Out

June 8, 2011

Click the picture to play! To stay active I’ve started creating a 1 day game once a week (time permitting) and my first game is Block Out. This game took about 5 hours including finding assets etc and has a few bugs but feel free to ignore them . As simple as the assets are [...]

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Creating Games by Yourself (Programmers Prospective)

June 2, 2011

Backstory: One of the challenges when creating a game in a non-commercial environment is finding skilled people to help you for free.  I’ve attended game developer conferences, meetup groups, and even craigslist but no matter where I looked or how hard I tried to get people to help there are a number of challenges that [...]

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